You could do what the mod sengoku did. They made a custom holding animation and made two kinds of swings, a vertical and horozontil swing. You could do just that, and make the lightsabers physical so that they collide with other lightsabers and the enviroment. Force powers like pull and push would be difficult to code, though. Push could be done by spawning a 5-sided temporary invisible object that would have something on the inside explode soundlessly and harmlessly, but have a huge area of effect push in one direction due to the other directions being blocked off. The explosion would throw players around like all explosions, but perhaps a blast powerful enough to throw around small vehicles?I mean like speeder bikes or DTAPs. Cure would be easy to do. Just use the heal code in medic packs and attach it to the jedi with a fairly big area of effect. Lightning would just need the animations for the hands and power. The big problem I can see here would be making ships for space combat. You might have to have turrets attached to the hull for extra gun positions. The Ravager, Sith Interdictor, Courageous, but you would only have at most 1 or 2 of those in a map. You could of course simply increase the max player limit to something like 128, but I doubt it would get that high. It would probably be simpler to put a combination of player controlled and AI controlled turrets on those ships. The Courageous, in particular, would need quite a few Ai turrets. They look mostly like an oval with a a large tower the size of a Hammerhead hanging down. About midway up on that tower is the bridge. On either side to the front of the tower , there are two gaps in the superstructure. It has two large engines in the back of the oval connected to each other and the tower. Turbolasers are in trenchs in the midline of the oval. In the front, it has 2 large hangers for launching fighters and bombers. Look it up if you still don't understand what it looks like.