It also depends on what squads and squad leaders can do. In Project Reality, squad leaders not only act as spawn points, they also have the ability to set up rally points which act as spawn points. Each squad can have one rally point, which can be replaced at any time, but only if they have four members or more, including the squad leader. Furthermore, you only have access to four basic kits and need to be in a squad of at least a couple of people to order more kits (which is done by moving to an APC, ammo box, etc. and selecting the new kit from a menu). In First Strike, it appears the squad leader has a couple of toys, too. Isn't the squad leader the only person who can deploy turrets?
I find that being a squad leader is much more enjoyable when it lets you do more than give orders and act as a spawn point. And yes, a well-organized squad is a force to be reckoned with.
One instance.. Gallofree ship not trying to escape from hoth instead flying around trying to take on empire capitol ships. they don't have the firepower for that, and that is not the objective.
Something similar happened to me once in GC. I was in a repair ship working on a damaged frigate, and a guy spawned aboard my ship. The ship has two laser turrets for self-defense, and he was manning one of them. We came under attack, and I figured I'd jump into the other ones briefly to help my comrade repel the TIE. What happens? He immediately jumps into the pilot's seat, stops repairing the frigate, and instead flies into deep space where he does nothing but sit there dead still, not returning to the turret and not moving the ship. I tried to tell him he was in a repair ship and to get back to the frigate, but he apparently suffered from deafness.
Everyone gets into the game(because its new), and flies around or runs around looking at things, and trying to shoot everything.
Very true. However, Commanders help matters when people get settled in.
The game (i think) is better, without commander. it forces squad leaders to be there commander and work with other squads for a more team oriented game.
The game's more team-oriented when everyone works together, and to work together effectively, they need to be co-ordinated. It's very hard for squads to co-ordinate each others. A commander can easily get an overview and go 'OK, now Squad 1 hold the north bunker, and Squad 2 hold the south bunker. Squad 3, you're the fire brigade, respond to either when they need help.' Squad Leaders can't do that.
"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.