Topic: Space speed...
First off, I want to say that I love the mod. Both space and ground. The devs have done a great job with it, and I don't want them to think they haven't.
However, does anyone feel like the speed of the space game is a bit slow?
I've played Xwing series, Xwing vs. Tie Fighter, Xwing Alliance, and Jump To Lightspeed (SWG). I realize that the space in this mod is NOT those games. However the speed of the combat for the flying is just a little on the slow side. XvT, which was/is a great multiplayer game, is faster then this game.
Some other things that would be great to impliment woudl be some of the stuff from XvT and JTL. Things like Weapons/Shields/Engine output control. I know we don't have overheating, but little tweaks like this could really make the space game take off. Different flight characteristics between the ships. So far, atleast to me, it seems like the fighters all turn at about the same rate. Exception being the Tie Bomber...? In XvT/XWA you had 1/3 throttle for best turning speed. Ships performed differently, but all had best turn rates at 1/3 throttle. In dogfighting, being able to adjust your throttle for maximum effectiveness is crucial to surviving the fight. If someone gets behind you its' hard to lose them and hard to see where they're at. Which leads me to my next part.
The radar in space. Makes no sense to me. I still need to learn it I admit, but it is very complicated and doesn't seem to adjust well to the 3d environment that space is. On the ground, that radar works great, but in space, it's wierd.
Still, I will keep playing and enjoying the game. I just wanted to throw these thoughts out for future updates to the mod.