RatoBranco wrote:* Remove Fog from Space Maps;
* Create a docking bay for A-wings and X-wings inside Nebulon B;
* Show health bars from enemies capital ships;
* Create a way to control the laser turrets at the Star destroyer;
* Put more illumination inside hangar bay at the Star Destroyer;
* Set the mines to explode only with enemies;
* Fix the aim at the sniper rifle, the red spot is on the target but the shot hits the grass besides him,
the aim is way off.
* Create a missile lock system at the star fighters. Just like the one that exists at x-wing alliance.
Thanks for the attention and good luck!
Weve been looking at having a docking port like you see in the movies but its unlikely, at this point, we'll add in a hangar to the neb b, simply cos the movies state there wasnt one...since it was a medical frigate.. A more likely alternative will be the MC40 (or is it 30?) small mon cal carrier ship.
About the docking port. I doubt it would be appropriate for boarding , or even possible really.
Health bars . We'll look into that. Would be helpful
We'll be adding in controlable turrets in the future
ISD lighting will improve later. Aswel as adding in the exterior lights and windows and actually lightmap the ISD (we ran out of time for release 1)
Freindly fire is set by the servers , so if you cant see those big red X's change server 
The aim on the sniper. You can use the stabilizer . Not sure the key off hand tho. Check out the manual. Its probably the same key as the bf2142 one.
Missile systems will be looked into for later releases.
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