1 (edited by RatoBranco 2007-10-01 12:09:30)

Topic: More Suggestions

* Remove Fog from Space Maps;
* Create a docking bay for A-wings and X-wings inside Nebulon B;
* Show health bars from enemies capital ships;
* Create a way to control the laser turrets at the Star destroyer;
* Put more illumination inside hangar bay at the Star Destroyer;
* Set the mines to explode only with enemies;
* Fix the aim at the sniper rifle, the red spot is on the target but the shot hits the grass besides him,
   the aim is way off.
* Create a missile lock system at the star fighters. Just like the one that exists at x-wing alliance.


Thanks for the attention and good luck!

Re: More Suggestions

RatoBranco wrote:

* Remove Fog from Space Maps;
* Create a docking bay for A-wings and X-wings inside Nebulon B;
* Show health bars from enemies capital ships;
* Create a way to control the laser turrets at the Star destroyer;
* Put more illumination inside hangar bay at the Star Destroyer;
* Set the mines to explode only with enemies;
* Fix the aim at the sniper rifle, the red spot is on the target but the shot hits the grass besides him,
   the aim is way off.
* Create a missile lock system at the star fighters. Just like the one that exists at x-wing alliance.


Thanks for the attention and good luck!

A fair warning to you. Your number 2 suggestion will rain down the Wrath of Lord Bandu upon you. The Nebulon B frigate does not have a docking bay.

I didn't know there was fog on the space maps.

The darkness in the star destroyer is due to your LOD distance. Set it to 100% in your graphic settings.

Mines are mines they don't check if there is a enemy or not. Your friendlies see a large red X. That should be a fair warning.
The sniper rifle needs a couple of seconds to settle down. So hold your fire and wait for it to settle.
Missile lock system is a little bit diffcult, but it's being looked into.

Keep those suggestions coming.

Re: More Suggestions

RatoBranco wrote:

* Remove Fog from Space Maps;
* Create a docking bay for A-wings and X-wings inside Nebulon B;
* Show health bars from enemies capital ships;
* Create a way to control the laser turrets at the Star destroyer;
* Put more illumination inside hangar bay at the Star Destroyer;
* Set the mines to explode only with enemies;
* Fix the aim at the sniper rifle, the red spot is on the target but the shot hits the grass besides him,
   the aim is way off.
* Create a missile lock system at the star fighters. Just like the one that exists at x-wing alliance.


Thanks for the attention and good luck!

Weve been looking at having a docking port like you see in the movies but its unlikely, at this point, we'll add in a hangar to the neb b, simply cos the movies state there wasnt one...since it was a medical frigate.. A more likely alternative will be the MC40 (or is it 30?) small mon cal carrier ship.

About the docking port. I doubt it would be appropriate for boarding , or even possible really.


Health bars . We'll look into that. Would be helpful

We'll be adding in controlable turrets in the future

ISD lighting will improve later. Aswel as adding in the exterior lights and windows and actually lightmap the ISD (we ran out of time for release 1)

Freindly fire is set by the servers , so if you cant see those big red X's change server smile

The aim on the sniper. You can use the stabilizer . Not sure the key off hand tho. Check out the manual. Its probably the same key as the bf2142 one.

Missile systems will be looked into for later releases.

"Government is the great fiction, through which everybody endeavours to live at the expense of everybody else."
Frédéric Bastiat