Topic: Awesome!
After a long disappointing weekend unable to play the mod I woke this morning to the patch and was thoroughly impressed. Great work guys. The space maps really do have the feel of the old simulators like X-wing, TIE fighter etc.
There are too many pros to list them all so I just wanted to list issues or things to consider.
-Dust FX on the land vehicles. The At-st stomping around would look great with small clouds of dust being kicked up. The speeders could have a dust wake once they get over a certain speed.
-More real world detail in the building textures. Rust stains, salt build up, graffiti, playbills, weeds, cracks, stucco patches. A job for your texture artists.
-More static models on Endor. I see lots of ferns and redwoods but how about swapping some ferns for shrubs, bushes or young pines. Both 2142 and Bf2 have some great models and it would mean just importing them rather than all the work of creating new models. How about abandoned Ewok settlement pieces?
-A radar or sensor effect on the capital ships in the space maps. It would aid the gunners and pilot. Simply using the UAV effects from 2142 would work great.
-A Fleet commander people can apply for on space maps. Someone to coordinate movements and defense.
-Increasing the top speed of capital ships. Make them start out slow, like a lot of energy is needed to get them moving but once going they chug along nicely.
(This is the BIG ONE)
-Use some of the default 2142 maps and tool them to have the first strike vehicles and armies. It would mean A) You'd more than double your number of maps. B) Be a good pacifier as you work on your signature maps. C) Provide a little familiarity to players as they learn about all the First strike goodies. D) With some work you could drastically increase your number of CO-OP maps. I was told the bots won't recognize the vehicles but once that's overcome I see those maps being great fun.
Thanks for a great mod. I've been waiting for a Star Wars game like this for several years now.