Topic: WIP: Strike on Dor
Edit:
I have taken down the photos and put this on hold until the Devs get the Death Star map out to you guys. Too much "classified info" in my map photos, so sorry your gonna have to wait.:)
OK, so I finally got going a bit on a FS map (Strike on Dor).
Background:
from The Star Wars Wiki Wookieepedia:
Dor was the fourth planet in the Endor system.
Imperial forces were naturally drawn to the planetoid since its crust and mantle were incredibly rich in pure metals, alloys, and crystals, including phobium, doonium, zersium, neutronium, iron, gold, and crystallized lommite. Many astrophysicists argued for many years about how the small planetoid could have become so rich in these natural materials.
However, independent prospectors found it nearly impossible to penetrate the thick crust, and many small mining operations failed to turn a profit while trying to mine Dor. The Galactic Empire, however, used a massive concentration of firepower to crack Dor's crust open. Once spherical in shape, the planet was reduced to a ragged, unstable world that lacked any sort of structural integrity by the excavations of the Empire.
OK, so map story is that the Rebel Alliance is now interested in the fruits of the Empires labor and want to take over the now very productive mining activities on Dor.
Map has the look of a fairly plain planet with simple moss/fern growth (no trees, etc) but with Volcanic type activity where the Imps have bombarded the surface to crack the crust open. The water is a lava look (would love to know if it's possible to make the water on the map kill on contact), and there are lots of black/red lava flow fields around the edges. If you have ever been to the big Island of Hawaii, it's sorta that feel. Map is not huge either (size is 513x513 for you mappers out there).
Map opens with Rebels taking the Lambda landing pad (Rebel un cap base for map). Imperials have all other flags, but none are un cap for Imp. 5 - 7 flags (not sure yet, too early to know balance)
Speeders, Speeder Bikes, and maybe tanks and walkers (not sure yet on that). Speeder Bikes are a blast in these canyons and in the city like Mine Processing Center. BTW, ignore the Tie Fighter and X wing in the photos, they are strictly for getting around in the testing of the map. Modded fighters would rock on this map, but the stock ones would be a joke cause of the lack of gravity effects. You can just hang in the air and shoot without issue.
View from pad area
View from up the "crater" from pad (crater is where the crust is split open by Imperial firepower and mining can occure here now)
View looking into Mining Control Center just up from Lambda landing pad (this has the full interior bunker from Endor)
View from top of Mine Processing Center (above Mining Control Center)
View from Crater Rim looking across to Gas Processing Plant
Same as above
View from inside Crater Rim Gas Processing Plant Control Room
View of general landscape outside of main Crater area
Any ideas are welcome (although I am pretty happy with the concept, terrain and look so far). Be gentel on me, as I have been out of mapping for a year or more, so I am re learning some things.
If any Devs want a copy of the level to play with (editor or packed level) PM me.
