Topic: Crisis for Endor map

Congratulations Endor map now works without a hitch , IT does however have a annoying design flaw .

So we had a good round in the Wolfgaming server.net server yesterday, and the Empire failed to defend it's bases , the Rebels took Endor but we, the dead imperials had to wait out for 15-20 minutes because some jerk , was hiding on our team and keeping the map from ending . We tried to vote kick him off , but there were holdouts , so please make it so  lone wolf players that are either AFK or just hiding are easier to find in some way , Because the map is so huge it's nearly impossible for the other team (unless they use a good squad leader using his area scan equipment)  If you agree this is a potential problem , then perhaps add a glow shader to the last player model , or a beacon strobe on the map , this will add more intensity as the player knows he's got a bullseye painted on him and he better move fast or he's a dead duck.


Also once he was kicked the map would not end , so most of the players left to make the server reset and re-joined.

Re: Crisis for Endor map

i hope im not out of place saying this, but we are currently into way of sovling this know problem.

if im out of place: not of you have seen this post and please ignore it :S

Beta: Latin for "still doesn't work".
http://www.anime-planet.com/images/users/signatures/SirMarkus.jpg

3 (edited by dawdler 2007-10-05 13:06:13)

Re: Crisis for Endor map

This is a bug that was sad to say not addressed for the hotfix sad

The intention is that when the Rebels gain superiority (all flags), the Imperials should have a ticketloss of 1000/min (ie insta-loss of tickets). You arent supposed to care about the enemy troops at all.

Somewhere along the line, this has broken. Not sure if its a python or map specific bug yet.

Edit: You're not out of line markus, testers that take real part of a mod is better than just testers wink