Re: Nesmazda

Try modifying the bloom settings, increasing size and weight scale. This is global for the image though.
You need bloom settings on the map anyway or it'll inherit it from the last map.

107 (edited by DS_Imperial 2007-10-14 11:07:11)

Re: Nesmazda

Thomazzz I noticed some of your trees are going kind of sideways which generally does not look good at all.  If you placed them as overgrowth, you can set your NormalScale to .1 and they should straighten up.

http://www.dsgaming.net/imperial/fssig.jpg
http://miniprofile.xfire.com/bg/co/type/2/dsimperial.png
http://stats.fsmod.com/sig/trooper.Imperial.png

Re: Nesmazda

Oh my mushrooms look like flowers! tongue

One thing I would suggest for this map is the possibility of re-skinning the pallets for tatooine so that all the buildings look a little different but requires minimal time and no modeling smile

109 (edited by Thomazz 2007-10-14 11:35:38)

Re: Nesmazda

http://i66.photobucket.com/albums/h251/Ejoddesert/FSmap/pic72.jpg
It's only the small trees that are going sideways - Big ones are strait.. 0.3 is the top.

Added best color setup... looks more real with these colors..
There is a long way yet..:/

Re: Nesmazda

it looks great, but hows the gameplay?
meaning when are we gonna get to play it tongue

Beta: Latin for "still doesn't work".
http://www.anime-planet.com/images/users/signatures/SirMarkus.jpg

111 (edited by Safe-Keeper 2007-10-14 11:52:54)

Re: Nesmazda

Gorgeousness.

Oh, and just so we don't get any nasty surprises any time soon - backup your work [preferably you should do so by saving the current build to an USB memory chip, uploading it to the web, etc.)!

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

Re: Nesmazda

Thomazz, have you contacted Woodrow about this map? I think you should hop on #first-strike at quakenet so you can contact him about the map. smile

http://img84.imageshack.us/img84/9951/sigprotoflippy.gif