Alright here are a few of my idea's.
1) Attacking the ISD-...
Rebels got to know about an ISD that is in orbit of their secret base at "name it". They are ordered to destroy the communications of the ISD before it transmits their position.
Objectives:
- Destroy the communications
- Destroy the two shield generator things
- Destroy the turrets
- Destroy the engines
- Keep the rebels from their objectives
Imperials can command:
- Tie Fighters
- Tie Interceptors
- Turrets on ISD (able to spawn in them)
Rebels can command:
- X-wing
- Y-wing
- Z95 headhunter (introducing)
What could be added at the map is an astroid field for varied dogfighting, otherwise it only be surrounding the star destroyer. If possible it be cool that after 10 minuts in the map a Lancer appears on the map for helping out the Imperials.
===
2a) saving or capturing commander ...
As a follow-up of this map we could have a team that boards the ISD because they found out that commander so and so was on it. The rebels now want to capture this commander. Or it's a commander of the rebellion that has been captured. And the rebels must fight their way towards the cellblocks.
This map either could be after the 'space battle attacking the ISD' or it could be during it. If it's after the space battle you'll see when looking outside the windows alot of rebel ships as in a blockade.
When this map is during the space battle, you'll see x-wings and tie's fighting each other. Now the most important detail of it is that the map now should time bounded. The rebels have 30 minuts to fight to the cellblocks free their commander or to fight to the bridge to capture the commander. Also it could be that they have to go to the bridge anyhow to switch on a panel to inform the rebel fleet that they secured the ISD.
This map will be a soldier to soldier map all the way. I'd say there should not be shields in it, appart of corridors...
Objectives:
- Fight your way trough the ISD to the cellblocks / bridge.
- Go to the bridge and communicate with the fleet, or actualy 'color Squadron'.
===
2b) The Rebel Outpost
The commander of the ISD has given the command to deploy all troops on the planet where the Rebel outpost is stationed, because defending the ISD was a lost cause.
Objectives:
- Destroy the communication tower.
- Fight your way trough the map to destroy the rebels and take over the outpost.
- Keep the imperials off till help arrives.
Imperials can command:
- AT-ST
- AT-PT
- TIe Fighters
- Tie Bombers
- Lambda shuttle
- Speeder bikes
Rebels can command:
- T1-B
- T3-B
- Landspeeder
- Ground Turrets
- Air Turrets
The air vehicles for the Imperials should be minimum, 3 fighters & 3 bombers or something.
Landscape; No preference
===
So any thoughts?
[00:15] <@Brown750> Tulkie = vies
[13:20] <@Tulkie|uni> brown = gek
Maar beiden zijn raar