Re: Noob Map Attempt, open to suggestions and ideas

Shuttle can be found under Vehicles > Air.  If you've extracted your Soldiers folder in Objects you can also find dead stormies under that category.  Make sure you go to Mod > ModManager and tell it to include the new folders though.

http://www.dsgaming.net/imperial/fssig.jpg
http://miniprofile.xfire.com/bg/co/type/2/dsimperial.png
http://stats.fsmod.com/sig/trooper.Imperial.png

9 (edited by Lance Haith 2007-10-14 16:27:40)

Re: Noob Map Attempt, open to suggestions and ideas

you'll have two options, Static and just lambda... I cant tell the difference but I used static just incase.

Edit: I was planning on placing a crashed TIE near the two rubbled buildings (you can't see it now but their is the Tat_engine_junk inside the big building as a holder), but yeah I doubt that the slope would tilt unless there was a landslide as a result, I'll flatten them outs.

BTW how do we get the textures from the game to put them in? Or are we just supposed to make them in Tpaint?

Edit 2: Ewwww Hills.... as you guys can see I have a really high hill in the middle of this map, this is a 30meter base level that grows to ~40 meters. three access routes have been designed so far from the Space Port;

1) right road will be similar to the side walk but will be more wide open, the least developed, and since cover will be lacking I really doubt anyone but landspeeders would go this way.

2) sidewalk/parkesque entrance- will have smaller trees, more vegitation, a good deal of cover (via trees and groves) Long~ 80 meters to reach top due to the small incline

3)running up the hill, for those who can't wait, I'd expect you to die pretty quickly unless the enitre team is running. Short ~ 30 meters various slopes, allows for some building coverage, will include smoke and fire too

Re: Noob Map Attempt, open to suggestions and ideas

Alright, I've gott a couple of questions ^_^

How do you make it so you lock the Layers for painting down textures? So far every time I paint a texture once I reload the file it only registers the color filter so when I go for close detailed pics the ground is all black.

Next, I can't get the sky box to show up. I've gone to lightmap settings and picked a sky dome but the sky is still all black.

Re: Noob Map Attempt, open to suggestions and ideas

For the textures, make sure detail mode is selected in the render menu and that you are painting BOTH color and detail texture (the editor defaults to only paint the color texture).

12 (edited by FSDev| General Un-Co 2007-10-15 05:23:27)

Re: Noob Map Attempt, open to suggestions and ideas

Have you selected a sky texture?; tweakebar> [Map Name]>Light>SkyTexture

General Un-Co,
                         Signing off
http://www.fsmod.com/img/unco_sig.jpg

Re: Noob Map Attempt, open to suggestions and ideas

Sky doesn't show for me either.  No idea what the problem is.

http://www.dsgaming.net/imperial/fssig.jpg
http://miniprofile.xfire.com/bg/co/type/2/dsimperial.png
http://stats.fsmod.com/sig/trooper.Imperial.png

14 (edited by Lance Haith 2007-10-15 18:14:59)

Re: Noob Map Attempt, open to suggestions and ideas

@ Unco: Yeah. Then a little pop up window shows up and displays some fancy looking Endor and (DS whoohoo) sky boxes, so I know that the textures exist properly...

Right now I have it at
SkyTextures>common\texures\sky\endor_sky7

and its still black

after I load up the program and then load the mod First Strike the console mentions this

"couldn't open console script 'common/sky/skydome/skydome.con'"

and

"couldn't open console script 'common/sky/flare/flaresprite.con'"


EDIT: Ignore
@ Dwadler: 

I go to

Terrain Editor>Texture>ResourceBar>layers>layer1>tweak

I then pick the detail texture, the color texture, and then the color filter and then I paint. The textures then showup and stay there perfectly fine. When I load it back up though only the color filter remains and when I go really close to the ground its black as if I had no textures.

Could this be related to the error I get when I close out every time? It says

"C:\Program Files\EA Games\Battlefield 2\dump refers to a location that is unavailable."

And simultanseously I get "<File description> Has stopped working"

****EDIT: I tried it again and for some reason the Textures stayed so ignore this for now Thankyou

Edit2: heh For somereason some textures just wont go away! They aren't part of a layer so when I go to delete them they stay there and I think they are from the old layers that vanished for whatever reason. My question is should I worry about this taking up more memory when I paint over these areas or does me painting over them negate the fact that they exist?

ALSO, when I go to place trees down (over growth) I can't find any meshes. When I hit "Overgrowth>Materials>Parktree>trees>tweakbar>Geometry" A big blank box appears.

Edit: ARRRGH the thing wont open now... where do you find the file for all saved data so I can save the data for my map while I uninstall and reinstall everything?