148 (edited by Thomazz 2007-10-16 08:46:56)

Re: Nesmazda

Yes - But if you look close - you can see a yellow line had allready been laid out..on the map picture
That is where a rebel leader house shall be...
This means - forrset - or better known as "forrest" (spellcheck) will be a battleground too..

And there is lots of hills out there.. It's just - their aint no shadows yet to show the elevations..or hight differences..
Like - Endor - There will be added stones also..
But it will be different - I love the Endor map..

http://i66.photobucket.com/albums/h251/Ejoddesert/FSmap/pic84.jpg

Rebel house will be way out there - And sourounded by forrest..
Forrest is turned of on this picture..

Re: Nesmazda

Bueatifully constructed so far. Now to think of gameplay issues, chokepoints, lag scenarios and where the spawns can be placed to prevent spawn camping, possible routes to flags and cover into them.

All in all its a very tidy map Im looking forward to playing this myself smile

http://www.fsmod.com/img/xero_ani.gif
Quote: Lafs1984 "He can't say no to an Ewok"
http://dickscab.com/fuckd/the_force.gif

150 (edited by Thomazz 2007-10-16 09:09:40)

Re: Nesmazda

Luckily enough - these houses are pretty low detail - And I think that was done because of the size of the Tattoine map..

In Project Reality we have a house - That can be around like poly count 3000.
here we can have a detailed sand house with poly count around 1200.

If you notice how large Tattoine are you understand that this map is nothing compared to that.

Offcourse it get bit harder on the machine when lightmaps are added
- So far it runs good in the editor.

Re: Nesmazda

The map really takes shape

so the map is gonna support: 16 - 32 -64 players? smile

http://www.fsmod.com/img/drag_sig.jpg

Re: Nesmazda

FSDev| Dragunov wrote:

The map really takes shape

so the map is gonna support: 16 - 32 -64 players? smile

From the looks of it, it seems a little small for 64 man.  But that could be just from the way he has depicted it.. might be bigger in reality.

http://www.dsgaming.net/imperial/fssig.jpg
http://miniprofile.xfire.com/bg/co/type/2/dsimperial.png
http://stats.fsmod.com/sig/trooper.Imperial.png

153 (edited by Thomazz 2007-10-16 12:09:23)

Re: Nesmazda

There is no doubt in my mind that this does support 64 very well.
It's huge..
http://i66.photobucket.com/albums/h251/Ejoddesert/FSmap/pic85.jpg
red thing - approximate character size.

Re: Nesmazda

So we need alot of spawnpoints smile

http://www.fsmod.com/img/drag_sig.jpg