Re: Nesmazda

Are we able to climb over those walls at any point or are they channels ? Im just thinking its going to be a bit of a chokepoint for everyone if thats the only means in or out.

http://www.fsmod.com/img/xero_ani.gif
Quote: Lafs1984 "He can't say no to an Ewok"
http://dickscab.com/fuckd/the_force.gif

156 (edited by Thomazz 2007-10-16 12:23:50)

Re: Nesmazda

and this black box is head hight of a character.
http://i66.photobucket.com/albums/h251/Ejoddesert/FSmap/pic86.jpg
Mushrooms are giant - but..it's another planet..so.. tongue

http://i66.photobucket.com/albums/h251/Ejoddesert/FSmap/pic87.jpg
All these channel walls are small size.. jump-walls..
And there is no choke points on this map..
Not like EJOD desert was - I have learned that part..;)

Re: Nesmazda

Excellent news! smile What else have you to do on your map Thomazz ?

http://www.fsmod.com/img/xero_ani.gif
Quote: Lafs1984 "He can't say no to an Ewok"
http://dickscab.com/fuckd/the_force.gif

Re: Nesmazda

so we can start testing on it smile

http://www.fsmod.com/img/drag_sig.jpg

159 (edited by Thomazz 2007-10-16 13:01:03)

Re: Nesmazda

I need to insert all the tedious things - like bacta cans - chairs boxes crates Air-machines (dunno what they called) - Street lamps.. Tiny details-stuff.. Rocks in the forrest.. insects - sounds - And finally the lightmaps..Rendering..

Else we could do a early version - that is play able..
I set up the spawns and we have a test version.

Thats a couple of hours work - I need a short break now though..

And I don't know the code for the stormtroopers... in the init.con file

hmm - I think 4 flags will do..

Maybe 5 later...
1 Ship-dock
2:mushroom/bacta (circle with tower perhaps)
3: Rebel HQ
4: imperial Ships..

Re: Nesmazda

What else have you to do on your map Thomazz ?

RELEASE IT ALREADY! tongue

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

Re: Nesmazda

Thomazz wrote:

And I don't know the code for the stormtroopers... in the init.con file

Simply copy the info from the Endor init (sides, soldier kits).