Re: Nesmazda

hug the Tom-Tom big_smile

http://www.fsmod.com/img/fs_ubarsig.gif
Why so serious?
I recently had a tragedy in my life...Alicia....threw herself out the window...

247 (edited by Thomazz 2007-10-24 22:17:13)

Re: Nesmazda

http://i66.photobucket.com/albums/h251/Ejoddesert/FSmap/2000.png

tis iz crazy..:/

Re: Nesmazda

Thomazz wrote:

http://i66.photobucket.com/albums/h251/ … ewood2.jpg
So If the setup and all the lod tweak and col files works..
I try make a new breed...

I have textures.

I think EA are using a program called Speed tree though...
But it's licensed to heaven and beound
-
http://users.telenet.be/sequoiadendron/ … irens.html
Found this site about the redwood trees...
They are big...Huge - Giant!!

Hug the tree..:D

SpeedTree is also used in oblivion

http://www.fsmod.com/img/drag_sig.jpg

Re: Nesmazda

http://i66.photobucket.com/albums/h251/Ejoddesert/FSmap/pic109.jpg

I made this small scene - With the cluster trees...
Shadows works fine on the terrain... Besides them being a bit to square - It works..
Didn't take long to render this.

Gonna do some more testing.
See if other trees works also..

250 (edited by Thomazz 2007-10-25 18:39:36)

Re: Nesmazda

http://i66.photobucket.com/albums/h251/Ejoddesert/FSmap/1234.jpg

This is strange..
When I have compiled the lightmaps - On the buildings and reload the editor...
First everything look allright...
But when I move closer to the buildings - The lightmaps starts to disappear...

pic 3 - Lightmap disappeared from buttom building - and pic 4 also from the top building.
And when I move out again - They will not re-appear..

Re: Nesmazda

Did you render them for all LOD?

http://www.dsgaming.net/imperial/fssig.jpg
http://miniprofile.xfire.com/bg/co/type/2/dsimperial.png
http://stats.fsmod.com/sig/trooper.Imperial.png

252 (edited by Thomazz 2007-10-25 19:09:58)

Re: Nesmazda

No..
I rendered them from inside the editor... And there was only one file - each object..Now I make myu map in 3DsMAx.. And not with Global illumination..