Re: Space Battle stuff

As ive said in rotj you see a flaming tie fighter spinning out of controll and exploding off the command deck of an ISD.

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Re: Space Battle stuff

Stardestroyersarecool wrote:

As ive said in rotj you see a flaming tie fighter spinning out of controll and exploding off the command deck of an ISD.

it was an a-wing...

____________
Former GC player known as "Saupadl"
GC-Veteran from 2 to 5.3

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38 (edited by Safe-Keeper 2007-10-30 12:30:12)

Re: Space Battle stuff

The A-Wing exploded into the command deck. Then I remember a Y-Wing spinning into the bridge tower in the same battle. And lots of spinning and burning TIEs throughout the whole movie trilogy.

This is getting silly.

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

Re: Space Battle stuff

Well, if you coded the game so that when the armor of a fighter or bomber gets below a certain percentage, it causes random movements, I think that could work. I remember a mod in 1942 did something like that, where after the armor of a Helo got too low, it would spin out of control, with people still in it. Very terrifing...

40 (edited by Safe-Keeper 2008-02-03 14:09:38)

Re: Space Battle stuff

It's perfectly possible, or at least was in BF1942, to have an invisible engine that made the aircraft spin be strapped onto it when it takes so and so much damage. I've been thinking about this, too, and it'd be a great effect. However, I'd like some sort of randomness here, so that damaged fighters did not always spin out of control when so and so damaged (sometimes nothing happens, sometimes they catch fire, sometimes the spin out of control and catch fire, etc.), and I don't know if randomness is possible to code in BF2142 hmm .

Attempt to implement some form of energy management to dogfighting.

I've been thinking of a system in which you hit X or some other key to switch between routing power to Engines, Shields, or Beam Weapons (lasers and ion cannons), X-Wing series style. When hitting X to make the switch, you're informed of where energy is routed by a message ('Power routed to shields' or 'Shields recharging').

Power to engines: Boost power recharges.
Power to shields: Hit points slowly recharge. Preferably, there'd be some limit in place here so that you can only recharge them by so much, or whatever, since part of your hit points is hull integrity, not shield power.
Power to beam weapons: Lasers and ion cannon ammunition recharges.

Would be next to impossible to script, probably, but a system like that would be nice.

Keep in mind, though, that we only have one full-time coder, so things like this are fairly big things to ask for. If you want these things to come true, then, I think the best way to do it is to apply for a coder position and help make them come true yourself.

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

Re: Space Battle stuff

I would like to see a map like Taloraan without the Capitol ships... mostly for the purposes of the FSPL tongue

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"Thats today? and is this an april fools?" - Stardestroyersarecool, on getting owned

Re: Space Battle stuff

That's easy to do for server admins, they can just adjust the vehicle spawns in their server map files.

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