Re: Additional pilot classes for space maps

I'm sure they can. It's just not as easy as using an effect they've already coded, as I understand it. smile

I was thinking something else... If they're going to re-code the fighters/pilots to have squad bonuses... The repair/reload/scanner abilities could be put into different "droid heads" sticking up out of the back of the X- and Y-wings (unsure of what to do for TIEs tongue ).

You choose which kind of droid you want as pilot, then spawn in a fighter and get that one behind the cockpit of your fighter. The 'Blue' (R2) could repair, the 'Red' (R5) could scan, and the 'Black' or 'Grey' (R4?) could reload. It'd probably be a mess to code, but maybe something to consider for the future...?

_________________________________________________
a.k.a.:  Grandma Tarkin  //  hQ.Terrorek

Today's spelling/grammar tip: There = a (sometimes conceptual) place. "There is my car." or "There is such a thing as magic."  // Their = posessive. "Their meat is full of worms." // They're = contraction of <they are>. "They're crazy!" // "They're trying to put their shoes up there."

Re: Additional pilot classes for space maps

sounds like a good idea. space could become one of the best things in this mod if it become more tactical

http://www.fsmod.com/stats/fssig.php?player=btcc
Occupation: Hacker on steroids

INGAME NAME: btcc