Re: AT-ATs deploying troops

To make it look good, it would have to be kind of slow. I mean, think about how slow they walk!

If the pilot had to stop and "cop a squat" everytime someone spawned in it, the thing would never take more than 3 steps at a time.  Besides, it'd probably look like it was laying little white egg-men (to put it kindly). A different option would probably be in order.

Besides, using the 2142 walker crouch would only bend the legs enough to take it about one-third of the way down -- that's still way too high to easily survive the fall. Yes, Luke survived, but remember that he was mostly out of the battle after that. No need for the Empire to deploy a bunch of troopers if they're going to lay in the snow and limp to the front lines (if not break their necks).

_________________________________________________
a.k.a.:  Grandma Tarkin  //  hQ.Terrorek

Today's spelling/grammar tip: There = a (sometimes conceptual) place. "There is my car." or "There is such a thing as magic."  // Their = posessive. "Their meat is full of worms." // They're = contraction of <they are>. "They're crazy!" // "They're trying to put their shoes up there."

Re: AT-ATs deploying troops

...well, could it have jet pods that launched you out the side of the walker? And if that doesn't work...

...how about the walker deploys a large mattress of pie, and the troopers jump onto it? Could work...

Curses, foiled again!

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Re: AT-ATs deploying troops

Oooor you could make them like AT-STs, or any other vehicle, as has been stated. Make them troop carriers like APCs, make them spawn point, and have players press 'e' to appear on the ground, and then 'e' again to board the walker. It works, and it's simple. No need for anything more advanced.

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

Re: AT-ATs deploying troops

Well...at the least i hope it works like in GC.

lol...my ping is insane. Probably because it's thanksgiving and everyone's online.

Curses, foiled again!

http://stats.fsmod.com/sig/medic.S-Guy.png

Re: AT-ATs deploying troops

Safe-Keeper wrote:

Oooor you could make them like AT-STs, or any other vehicle, as has been stated. Make them troop carriers like APCs, make them spawn point, and have players press 'e' to appear on the ground, and then 'e' again to board the walker. It works, and it's simple. No need for anything more advanced.

I hate to bring up old threads... but whatever came of the deployment for the walkers? I like the above quoted suggestion best from what I read in this topic.

I'd love to see the walker become vulnerable and kneel, extend ramp, etc... but I just don't see that being possible in this game.

[center]http://www.Legio-XIII.com/images/tksignature.png
"History is on the move, Captain. Those who cannot keep up will be left behind, to watch from a distance. And those who stand in our way will not watch at all." -Grand Admiral Thrawn[/center]

Re: AT-ATs deploying troops

We have a way found out...

http://miniprofile.xfire.com/bg/sh/type/0/gaurd502.png
http://stats.fsmod.com/sig/medic.gurd502.png

Re: AT-ATs deploying troops

Are you allowed to say that Gurd?  I can't Remember if the AT-AT's were in the public beta or not, but if they were, I'm suure they didn't have the exit system we do now.  Even then, NDA.

BlackIntel Game Leader
DUKE815: Teamwork's complicated.  I've found that ramming a Lambda with a Y-wing at full boost is most effective.