Re: When can we expect in-game screens/movies, release?

Si amigo

http://firststrike.totalbf2.com/img/Tk509_sig.jpg

Re: When can we expect in-game screens/movies, release?

Hmm, done by march you say...

Thats pretty soon.

Im guessing your vacancies for jobs need to be updated if thats the case.

Was gonna see If I could put in for 2D art and mapping, but ohh wells.. I dont like bf2editor that much anyways hehe.

Re: When can we expect in-game screens/movies, release?

not done by march, a release.. even if its a mini mod by around that time.. its just a time to work towards... we will get there our team is the strongests its been and has so much potential.. hopefully u will see that soon big_smile

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18 (edited by solodude23 2006-01-08 02:30:08)

Re: When can we expect in-game screens/movies, release?

No habla espanol. .

Re: When can we expect in-game screens/movies, release?

yeah, but galactic conquest had one map: Hoth

and they improved it over time

Greetz

Dragunov

http://www.fsmod.com/img/drag_sig.jpg

20 (edited by solodude23 2006-01-08 16:53:20)

Re: When can we expect in-game screens/movies, release?

Now that I think of it, theres one huge suggestion I have for a Hoth type map. It can't be like GC, only in one way though. Although I loved it, it annoyed me as easily. The map is a forward assault style map. The layout of it seems like a push-map, but they still put a normal conquest mode for it, which took much away from it, including being closer to what the movie as like.

Heres what I mean:
Imperials cap the fallen AT-AT, and begin heading for the Generator....once its blown up, they will likely cap and move on towards the trenches....now SOO many times, ive seen rebels re-cap something like the generators or the fallen AT-AT, making it not even seem like a one-way map anymore. Evantually Imperials might have had the skill to get to Echo base and cap it, but by then the Rebels have the fallen AT-AT back, the generator back, and maybe even the trenches. People WANT to treat it like it is in the movies (assault, one way push map) however seeing as its conquest, you might as well just run around flag hopping, because its alot more fit for winning.

So my suggestions is to have assault type maps more one way, so its more of an actiony, frontline battle, which would be alot more true to the movies/books. So instead of taking all of the classic feel to it by making it conquest, make it liek a push map, just with a bit more than an exact straight pat. Using the GC oth as an example again, maybe it would be like the Generator and fallen AT-AT were required points to move on to the trenches, fallen AT-AT being first. Both trenches can be engeged then at once, but you CAN NOT capture Echo until the trenches are captured.

Last thing I would like to say is, keep all maps as much as you can to the classic battles they were in the movies. Take that feeling from the movies and put it in the mod. In my opinion GC failed to do that...none-the-less it was one of my favorite mods.

Re: When can we expect in-game screens/movies, release?

or make it an OBJ-map

u spawn at ur position as imperial, first u need to clear the first line of defence, then u need to blow up the reactor, to have access to heavier vehicles, then u need to force an entry into the rebel base, maybe destroy some cargo ships, and move on to the control center

Greetz

Dragunov

http://www.fsmod.com/img/drag_sig.jpg