Re: Why BF2142?

By the way, in case it hasn't been said yet, another reason that FirstStrike was made in the Battlefield franchise is that's where it started in the early days, in Battlefield 1942, as the mod "Galactic Conquest". Man, that was an awesome mod. They kept a lot of the original ideas and items too. Now we just need that map where you fight inside a whole Star Destroyer... tongue

Re: Why BF2142?

No. Prepare to be destroyed by Bandu tongue .

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Re: Why BF2142?

FSDev| BLITZ wrote:
TY2D2 wrote:
yultemsee wrote:

wut. 2142 is so much better then bf2 and so different.

You are wrong, and that is the truth.

2142 is a mod, and jsut so you know EVERYTHING in 2142 could be done on hte bf2 engine. Except the walkers wouldn't be as pretty and there wouldn't be kit upgrades. EVERYTHING else could be done.

It IS a mod, and it is no better. Same game, different skin.

You are wrong and that is the truth smile It's the same engine but alot of newer features and a rendering scheme. Saying it is just a mod is not really accurate tbh, and there are other things besides what you mentioned that couldn't be done in BF2.

Ever talked to the devs of PR, I don't think you have? lol

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Re: Why BF2142?

Oh, were are many mods out there:
CoD is a Quake 3 Mod, Quake Wars is a Quake IV Mod, Fuels of War is a Unreal 3 Mod...

It IS a mod, and it is no better. Same game, different skin. wink

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Re: Why BF2142?

i didnt say just mod. a mod with added coding tongue

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Re: Why BF2142?

Alreech wrote:

Oh, were are many mods out there:
CoD is a Quake 3 Mod, Quake Wars is a Quake IV Mod, Fuels of War is a Unreal 3 Mod...

It IS a mod, and it is no better. Same game, different skin. wink

thats like saying every new game is a mod of the last. If they do something that could not be done in the past like walkers and all the stuff that blitz said its not a mod. A mod does not change anything about the engine it just adds on new things.

TY2D2 wrote:

Ever talked to the devs of PR, I don't think you have? lol

yes im sure they have the answers to a game they have not modded. Of course it has similarities its the same franchise. But the gameplay is much better and much more tactical (even if it does still suck).

look at half life engine. So many things can be done with that but it doesn't mean that all the games valve released are mods.

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Re: Why BF2142?

ALRIGHT!
WHO hijacked my topic?!
tongue
STOP IT lol

Anyway:

does the unreal engine support squads

It you could easily be coded in.

Ok and just to clarify for everyone, this topic's purpose was not to purpose an mod engine change, but merely to ask why the devs decided on the BF2142 engine, hence the topics name.
I merely used the UT2004 engine as an example because a know a bit about it. big_smile

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