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Re: Why BF2142?

You are right, i wasnt aware of that latest release...

I might look into that, thanks for the info smile

Re: Why BF2142?

I am going to post HERE now!

MUAHAHAHAHAHAHAHA...what...?

Curses, foiled again!

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Re: Why BF2142?

Pam wrote:

i believe there even was an UT2004 star wars mod back then, which of course sucked and eventually died.

http://download.beyondunreal.com/filewo … n60zip.zip

O_O it released it's final version at the end of November. Did not die but going from 20 or so developers to 3 or 4 sort of  slows things down ALOT. There are only a few servers with it up though I got asked to a scrim with some Danish clan jan 5th or something so a few people found it !:D. I helped beta test it and cranked out some sound fx for it.
By the way the only person workign on Dawn  and RO is the Public erelations guy , Yoshiro. The main coder is working for Sega fo america though , smile

.  Of course if only there were people still playing ut 2k4 maybe there'd be more people for me to kill...

Re: Why BF2142?

Pam wrote:

You are right, i wasnt aware of that latest release...

I might look into that, thanks for the info smile

Pam, I think you would really like it.  It is lightyears ahead and changed from previous versions.  I think there are 14 maps.  Everything is represented from the trench run, to mos eisley, to star destroyers, to endor, bespin, hoth, ect.  There are also game-play ehancements to reward squads that play together.  The previous maps have been redone.  The maps are huge!!!  I can't get over the weapon models and the 3D animations for all the changing of magazines.  They did an amazing job.  Just remember the focus is geared more towards realism than arcade gameplay.

For what it is worth, I did not like the first TDoD either.  It felt like a SW skinned UT2004.  Now it feels like a full conversion.  Check it out!

Re: Why BF2142?

Here is some text taken from Troopers website about the 6.0 version:

The version of the game you now have in your possession is Release 6.0; it is the fourth and final version of Troopers to be released for UT2004. Four separate and vastly different releases for UT2003, countless numbers of internal beta releases, and a fair number of possible Release Candidates have lead the modification up to this point. A great many changes have been made to the game since the last release of Troopers, the least of which is its new functionality with UT2004. While it would be impractical to list them all here, there have been several alterations that have seriously affected the mod as a whole and that are, concurrently, well worth mentioning:

Relive battles from right out of the Galatic Civil War. Fight in the trenches on Hoth, capture an Imperial Star Destroyer with a strike team, make the Trench Run with Imperial Fighters on your back and many more scenarios await!

Man vehicles right out of the movies including the All-Terrain-Scout-Transport (ATST) vehicle, scout bikes and snub fighters!

Dawn of Endor, Endor Assault, Dagaboh, Carbon Freeze, Bespin Pads and Massassi Temple have been converted to the Troopers Objective gametype. Deathmatch and Capture the Flag gametypes have been removed.

The weapon animations and models have been revised, improving the realism of the player movements and the visual quality.

New Space Fighters have been added: A-Wing, Y-Wing abd Tie Bombers. The X-Wing was completely remodeled.

The overhead map system has been heavily modified to allow for dynamic zooming of more deatailed overheads.

Iron Sights have replaced crosshairs for all weapons giving a more gritty and realistic experience

Scouts on both sides can call in air strikes of Y-wings and TIE Bombers to crush strong opposition

New weapons have been added, including the Merr-Sonn PLX, portable rocket launcher, the E-Web heavy repeating blaster, and medic weapons that can be set for stun.

Two new maps have been added: SpaceStation ( a space fighter map ) and Rebels sieze control of an Iperial Star Destroyer in ISD-Incursion.

Working together as a squad will benefit everyone in the squad. Scouts increase stamina and speed, Troopers increase armor ratings, Medics aura heal over time, Engineers improve hacking and capturing objective times, and Gunners increase damage dealt from blasters.

Full bot support for all maps, including space fighter support.

Re: Why BF2142?

wow looks like a good mod, guess I'll have to find my Install DVD and key

XFire - lastremainingscreenname, In Game Name - FSTest| inund8[FSL]
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"Thats today? and is this an april fools?" - Stardestroyersarecool, on getting owned

Re: Why BF2142?

Barnes wrote:

To start with, you won't find any imaginary floating cross hairs to aim with in front of you.  You have to aim with true 3D irons sights not 2D sights like BF2/2142.

Ironsight are for n00bs. Placing a smal sticker in the middel of your tft works as good as a crosshair wink

CYNIC, n. A blackguard whose faulty vision sees things as they are, not as they ought to be. Hence the custom among the Scythians of plucking out a cynic’s eyes to improve his vision
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