8 (edited by Safe-Keeper 2008-01-16 18:12:29)

Re: making missles lock?

In SW lore they did actually use proton torpedoes against other fighters. As for tips on how to get better at dogfighting, see this article for starters if you haven't already.

My #1 tip is to hold your fire when you spot an enemy. If you can, sneak up behind him, then line him up in your sights, and then fire when you've got a good shot. If the enemy doesn't notice you, he won't dodge or fire back.

Dogfighting is monotone and pointless in the beginning, but when you've played for a while, it starts to get really great.

As for giving missiles to A-Wings, I'm not a developer, but I personally don't see it happening unless the thing is faced with a superior opponent, like the TIE Avenger or something. As it stands, the swift little bugger is more than deadly enough as she is. And while lasers quite clearly aimed for you in the movies, as is visible in several scenes, they won't in FS as it would, in my opinion, take too much skill out of the space combat.

lol....yeah I guess I will just have to practice for hours.

Yes, pretty much. Dogfighting is an experience thing, you get gradually better at it the more you play. Just watch out for people who are really good at it (I generally try to be somewhere else when Saupadl is around tongue ).

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

Re: making missles lock?

Didn't the A-Wing not have missles? I think they stripped it of everything besides lasers to make it faster. Im gonna look it up...

Curses, foiled again!

http://stats.fsmod.com/sig/medic.S-Guy.png

Re: making missles lock?

Ok...yeah it did have concussion missles. Well, there you go.

Curses, foiled again!

http://stats.fsmod.com/sig/medic.S-Guy.png

11 (edited by HagenSaubauch 2008-01-16 18:22:54)

Re: making missles lock?

Safe-Keeper wrote:

I generally try to be somewhere else when Saupadl is around tongue

lol, i feel quite honored big_smile

but seriously, its not that hard to snipe a tie fighter with a y-wing, just use the mouse and hold down that freaking button until you blow that thing up, in closer fights i use my keyboard though, and if it's about for some real precise movement i have to switch to the mouse again

and i really disagree on lock-on missiles for the a-wing, the a-wing is deadly enough in dogfights as it is, giving it lock-on missiles would just further increase its space superiority

____________
Former GC player known as "Saupadl"
GC-Veteran from 2 to 5.3

Ingame Name: FsTest Saupadl

Re: making missles lock?

It didn't say if they were lock on, but it DID have concussion missiles. They weren't terribly strong, but they were still more powerful than it's lasers. (I swear...i should be a lore guy. tongue)

Curses, foiled again!

http://stats.fsmod.com/sig/medic.S-Guy.png

Re: making missles lock?

We did some experimentation with this and it just wasnt effective. Most likely due to the size of the maps, the speed of the fighters, and the poor collision detection in the engine. It works in vanilla (sort of) because of the slow flight speed of the gunship and transport.

It works well enough land to air though wink

Re: making missles lock?

the missiles in vanilla work, because you have the countermeasures and the lock-warning, in FS it would be (or is big_smile ) pretty hard to evade missiles that lock onto you

____________
Former GC player known as "Saupadl"
GC-Veteran from 2 to 5.3

Ingame Name: FsTest Saupadl