And going lone wolf is still very effecent in FS. When I used to play I remember plenty of times of going behind enemy lines while all the groups were fighting and getting no where and turning the sides of the battle. Killing 5-10 people along the way :-P
Just another reason for the devs to implement a '2-3 to capture' system akin to FH2's for control points in Push maps.
Red Barrons and Commandos will always exist in games
If you're talking about the WWI ace, the Red Baron was the leader of a squadron of planes, not a lone wolf.
when you activly try to prevent people from doing what they want to do tho... you start to reduce the number of people who play your game
Depends. The Lone Wolves may very well leave, but then again, you'll have newcomers brought on board who are attracted to promises of teamwork and co-ordinated gameplay.
and end up in the dieing situation the mod is in now, with only 20-50 active players.
Look, I really dislike it when people pull 'do this or the mod will die' or similar statements. Please stop it already.
But ya know what, those games have people playing them
So do Project Reality, Armed Assault and Red Orchestra. PR does a lot of restricting and 'herding' of players ingame (only pilots may fly planes and only crewmen may drive armoured vehicles, and most of the kits are limited based on a whoe slew of factors on which I'm sure Ty would be happy to elaborate) and it's immensely popular.
I would consider 1.2 dying if there were no more releases coming. However, with a new release on the way with more maps, vehicles, and other goodies... I don't. In fact, I'm positively surprised by how faithful FS' players are being when they could've packed it and left an eternity ago.
"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.