Re: Stats: haters & whores

The stat zealots and the teamwork zealots are tiring me out.  Just play the goddamn game as well as you can, folks.

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Re: Stats: haters & whores

lol'z, I like a stat debate brought up by someone who seems to have worked to get most of the pins tongue

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Re: Stats: haters & whores

Irony for the win.

All good points here folks. I agree.

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Re: Stats: haters & whores

Hmm... I didn't consider the problem of players going for, say, the Melee Pin when you really need them doing something else as part of the team. It probably goes on, but it's not a problem I've come across personally. Incidentally, I got mine in a very low numbers game (up to 3 vs 3) when we were just getting the server going, and running around slashing and bashing was a bloody good laugh for everybody involved.

The Pistol Pin is a bit different because First Strike pistols are awesome weapons compared to vanilla pistols. You are not really disadvantaging either yourself or your team by using one in preference to your primary weapon – particularly at medium to long range!

Someone going for the Revive Pin cannot be said to be working against the team; he's got to be there with the other team members, and if he's got anything about him, he'll also be throwing down bacta canisters to heal people. Even if he never uses his gun, a good medic is still doing a great job!

Someone going for the Resupply Pin is hardly hurting the team's chances by keeping them stocked up with ammo...

As Gwynzer says, all the other Pins come by simply using the various kits effectively. Don't forget that there's a minimum Team Points requirement for all of them.

Still, if trying to get all the awards associated with a game makes me a stats whore, then I'm guilty as charged and not at all ashamed of it – quite the contrary, in fact! I'm evidence (if not proof) that being a stats whore and being a good team player are not mutually exclusive traits.

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Re: Stats: haters & whores

Teamwork is a fine ambition , probably the best thing to aim for in any game.
The biggest detriment to online games , was when somebody decided it was important to record how many times you  were killed VS how many kills you got , and how many losses VS how many victories.  People who concern over these are the same dudes leaving their teams with fewer players either because they tried to leave and reconnect to reset stats or because they joined the winners to up their stats ~ you're losers , CHEEERS to the guys like me who stick it out and try to turn the game by pulling off a miracle against the odds with better tactics and strategems.

Re: Stats: haters & whores

Huh? Leaving and reconnecting doesn't reset your score. I know this because I have a flaky broadband connection that disconnects at random intervals. Also, you always come back in on the side with the fewest players (on auto-balanced servers at least) whether they are losing or not, and the only time you can switch teams (without a helping hand from an admin) is when your team has more players.

The stats-induced bad gamesmanship Sinistar describes may well happen in other games, but I see far more players disconnecting with PunkBuster issues throughout a round (or not-another-space-map syndrome at the start) than I see towards the end.

It's obvious that some of you guys have some real concerns about stats ruining teamplay. Well, I've played this game more than anyone and most of it on Rogue Tribe, which is often the only populated server. I've not missed much. From my perspective, stats vs teamplay isn't actually a real issue among First Strike's small band of regular players.

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Re: Stats: haters & whores

I've never cared about stats. I play for fun.