Safe-Keeper wrote:There is already a longer pause between rounds in a CG compared to normal games. we could bump it to two minutes like PR does, I guess... see how many people wait that time and how much affect it would have. 30 seconds is pushing it for some people already, I'm afraid I won't increase the time to anything longer than it is currently.
30 seconds is fine, really, also gives people with slower computers some time to finish loading their maps before the match starts.
I would much rather see 2 minutes tried out, 30 seconds is not enough time to coordinate anything really. That's about time enough for one person to get 4 lines of text out through the rest of the spam and no one else is focused on the chat at that time anyways.
2 minutes makes everyone simmer down and focus on the chat better because it's all they get, thus giving coordinators much more space to get out directions without getting spammed with 'lols' and 'yay [mapname] is on' input.
And 2 minutes really does fly pretty fast when you are trying to coordinate. Always get popped ingame a little to early even in PR with 2 minutes.
"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."—
Andrew Rilstone