krenyo wrote:ObjectTemplate.fire.fireincameradof 0 allows the lasers to fire forward but they never converge, its fine for an A wing coz the lasers are fairly close together; x-wing will be a different matter, your aim at a tiny Tie and all the shots will just go around it. Y-wing shuld be fine tho
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Well there's more then 1 way to fix this.
I can just add a dummy camera that'd be used by fireInCameraDof and would remain static all the time, while the player would use another camera that is not static and has mouselook enabled.
It's also possible to let the player choose whatever zero range (range where lasers intersect) he wants with a press of a button.
It should also be possible to use python to create an automated Fire Control System that'd lock your lasers on the closest enemy fighter in front of you.
Or I can give the player ability to enable the Fire Control System and have automatic zero range, or disable it and set the range manually.