Re: So I heard you need a coder

Looks spot on there Mosquill.

Would be great to have this in all the fighters.

http://i12.photobucket.com/albums/a202/ty2d2/fsprsig2.gif
"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
Andrew Rilstone

Re: So I heard you need a coder

FSDev| TALON wrote:

How did you get around the laser issue with mouselook? When we had it switched on it ended up screwing up the lasers aim throwing it off in the direction that you had just looked and off the crosshairs. So if you found a fix for that issue I think that gets you a backstage pass on its own.

Umm... really? Have you tried ObjectTemplate.fire.fireincameradof 0?

FSDev| TALON wrote:

Also loving the animated details on the cockpit console

It's not just animated, it actually works. It indicates speed, altitude, heading, shields, torque and energy.

Re: So I heard you need a coder

Actually Woodrow mentioned that in IRC today... I am not sure what he was on about though.

http://i12.photobucket.com/albums/a202/ty2d2/fsprsig2.gif
"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
Andrew Rilstone

Re: So I heard you need a coder

ObjectTemplate.fire.fireincameradof 0 allows the lasers to fire forward but they never converge, its fine for an A wing coz the lasers are fairly close together; x-wing will be a different matter, your aim at a tiny Tie and all the shots will just go around it. Y-wing shuld be fine tho big_smile.

http://stats.fsmod.com/sig/trooper.krenyo.png

Re: So I heard you need a coder

krenyo wrote:

ObjectTemplate.fire.fireincameradof 0 allows the lasers to fire forward but they never converge, its fine for an A wing coz the lasers are fairly close together; x-wing will be a different matter, your aim at a tiny Tie and all the shots will just go around it. Y-wing shuld be fine tho big_smile.

Well there's more then 1 way to fix this.

I can just add a dummy camera that'd be used by fireInCameraDof and would remain static all the time, while the player would use another camera that is not static and has mouselook enabled.

It's also possible to let the player choose whatever zero range (range where lasers intersect) he wants with a press of a button.

It should also be possible to use python to create an automated Fire Control System that'd lock your lasers on the closest enemy fighter in front of you.

Or I can give the player ability to enable the Fire Control System and have automatic zero range, or disable it and set the range manually.

Re: So I heard you need a coder

sounds like a targetting computer, Safe will be pleased.

Bite my shiny metal Tie Fighter!
http://img.photobucket.com/albums/v600/TALON_TAW/TwigsSIG.jpg
http://stats.fsmod.com/sig/pilot.JE_Twigs.png

Re: So I heard you need a coder

If you can shove all that into the BF2142 engine then go for it, will certainly add an element of more depth and detail to the space maps.

http://img.photobucket.com/albums/v600/TALON_TAW/TALONSIGNEWB-1.jpg
http://stats.fsmod.com/fssig.php?player=Talon-UK
http://stats.fsmod.com/sig/pilot.Talon-UK.png