Since reading the Yuuzhan Vong books, I've always wanted to be a game or film made in that era. The Yuuzhan Vong are completly different to anything else that has caused fighting in the Star Wars Galaxy.
As Twigs mentioned, though, Yuuzhan Vong are much taller than regular humans. This is an issue using the Battlefield engine because playermodels are frozen at a certain height. Human size Vong just aren't intimidating
. Vong would also play very different to anything else in Battlefield. They are a warspecies that specilises in melee, and only have limited ranged seapons (razor bugs etc, which aren't *that* deadly). There are also very few land battles in the Vong war. Most battles were fought in space, the battles that were fought on land were very orchestrated (Ithor: "Army" of varous civvy droids reprogramed to use firearms, organic army of almost only jedi, demo charging key structures to take out entering Vong.), strike teams composed of small teams of jedi (Garqi, Myrkr, Ebaq 9 in a way), or were just total slaughter to one side (dantooine at the very start of the war). The only full ground battles I can think of are the retaking of Coruscant and possibly the retake of Borelias followed shortly by the retreat of the same planet.
They definately need to make a Vongwar game, prefarbly with the same gameplay ideas and balance that First Strike currently has, instead of something like battlefront. It wouldn't work *with* First Strike though 
BlackIntel Game Leader
DUKE815: Teamwork's complicated. I've found that ramming a Lambda with a Y-wing at full boost is most effective.