Re: another jolt from Harrys Pez Dispenser of ideas

I Like this also.

Re: another jolt from Harrys Pez Dispenser of ideas

Maybe have a large display on the bridge of a ship showing the status of all the systems.  It could be easily coded, the flashing red lights could be a form of "smoke" to the engine.

"Happiness is a belt-fed weapon."

Re: another jolt from Harrys Pez Dispenser of ideas

All of your ideas sound awesome for gameplay, but they sound difficult to code as well.  I hope there is at least a way to implement disabling ships without destroying them.

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Re: another jolt from Harrys Pez Dispenser of ideas

Yeah, shut down the engines and all the defences then send in bajillions of Stormtroopers.

"Happiness is a belt-fed weapon."

Re: another jolt from Harrys Pez Dispenser of ideas

In tie fighter and x-wing ion blasts disabled a ship until a troop carier cold come along and board it. it would be nice if the engines went to .25 fwd, and the pilot losses control of the object, untill repairs are done. just to get some feelings of drift, or newtonian physics keeping the object in motion... I'm not even going to mention the tractor beam idea I've had

--
What do you mean its not chocolate?

13 (edited by generalandrew 2006-01-26 22:33:39)

Re: another jolt from Harrys Pez Dispenser of ideas

generalandrew wrote:

Well I suppose that woud be possible. Say for larger transpor ships have each turrent or blaster programed as an AA implacement and that way it can be destroyed.

Better yet, a .50 caliber skinned as a blaster with the ammuntion changed.

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Re: another jolt from Harrys Pez Dispenser of ideas

TRACTOR BEAM NOOOOOOooooooooooooooooooooooooooooooo

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