More space- less infantry! JK.
I'm an old x-wing player, the kind who recognises that Arcade machine mainly because Irelands arcades are v. backward.
I love the space maps as they stand, but they definitely need a little more detail.
For further space/infantry map types I'd suggest allowing capital ships to either/or:
-Spawn fighters/transports (for boarding) using a squad leader beacon style thing
-capture CP's in space, giving the fighters another reason to protect them.
If you want to introduce infantry boarding operations, allowing Storm trooper transports to be piloted like fighters, and spawned in (ala transport craft in titan maps in vanilla) would be a good way of doing it.
The boarding targets could be stationary- crippled ships (ISD?) space stations (again like the titan maps, racing to board and control space stations, or CP's therein.)
You know what would be cool? A reverse titan map, with repair teams trying to FIX critical systems in a ship.
As regards the Infantry maps, which i've also played and like, they seem to channel people too much. I've been seperated from my squad and, in order to catch up I have to follow the path they took rather than intercepting them.
As I understand it, you're trying to channel squads into each other to avoid flag hopping and squads avoiding each other. Thats good, but you may have cut a little deep with that knife.
On squadplay- i don't think it should be forced, but i've had my best experiences in squads. It makes it a lot easier to win than a bunch of loners getting picked off, the support mechanism is excellent.
''Its over. Angel won.'' RSF Gurd