I've been flying with a keyboard and mouse since Battlefield 1942 and have been a decent pilot all the way along.
Something to keep in mind is that ground maps take a considerable toll on the art/content creation departments. I am glad Release 1 had a couple space and ground maps instead of 1 space map and a couple more half-assed ground maps.
In future releases, mappers will have a larger pool of coded vehicles to draw from when creating maps (ATATs, tanks, more ground structures, etc). Because of that, you will definitely see the inclusion of more combined arms ground maps.
I know that we are aiming for combined arms maps in the future, because this is the hallmark of the battlefield series to begin with. Taking it back to BF1942, the appeal of that game was that you could jump into a plane, tank, or take to the battlefield on foot and have a unique and different experience each time.
As far as the two space maps we have now, I'd say the gameplay experience is what you make it. If you jump in the same fighter each time, fly towards the same target in a straight line and keep getting shot down, I have no sympathy for you. The trick is to work together with other players, play smart, use capital ships for cover, etc. If you're used to being a lone wolf on infantry maps, don't be suprised if your X-Wing keeps getting shot up.
Check out my blog about how wonderful the internet is, called
The Wonderful Internet.
http://thewonderfulinternet.com/