Re: Give the Dev team some feedback on what you think makes a good map
The best thing about a map is providing the basic framework for a great firefight, but letting the players choose their battles and not forcing them down any certain gameplay paths to the CPs.
Taloraan works wonderfully because you get a different fight every time. It's completely in the hands of the players to organize and get together to attack the enemy.
Ground comkbined arms maps are the hallmark of the Battlefield series, and FS is in desparate need of one or two (NOT ON TATOOINE). Just pick some nice EU planets like Corellia and Naboo and give us a huge open ground/air space to play with.
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