Sounds good safe keeper. Thomazz do you plan on making the map an objective gamemode? The objectives being to destroy all farms and food storage areas?
Great! - Thanks alot man!! I think we have a new name for the map then..
Im a bit sad my trees aint transparent. I have the 31 texture files in the Endor folder... I wonder if it have somthing to do with shaders or somthing i dunno...
In stasis chamber awaiting invention of timetravel
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From: A Galaxy Far, Far Away
Registered: 2006-12-06
Posts: 2,557
Re: Nesmazda
Have you tried it in game to see if the trees look right? Also, to see the soldiers in game extract soldiers_client and soldiers_server to a folder called soldiers in your Objects folder
Also, Thomazz. Have you packed your map to try it in game? Sometimes it seems that certain objects, etc don't work well unless they are packed into the level folder. I have been just using the default lighting from BF2 to make lightmaps of objects/terrain to test things out and it works OK.