I need to insert all the tedious things - like bacta cans - chairs boxes crates Air-machines (dunno what they called) - Street lamps.. Tiny details-stuff.. Rocks in the forrest.. insects
I have deleted all overgrowth now.. And are building up the Forrest by inserting each tree.. This means I can create shadows on the whole scene in 3DsMax later...
hopefully..
At least I get a chance to set up a Forrest in more detail than doing it in overgrowth... And unfold my artistic talent on the nature part..
I have deleted all overgrowth now.. And are building up the Forrest by inserting each tree.. This means I can create shadows on the whole scene in 3DsMax later...
The Max tools cant lightmap terrain AFAIK, just buildings.
In stasis chamber awaiting invention of timetravel
Offline
From: A Galaxy Far, Far Away
Registered: 2006-12-06
Posts: 2,557
Re: Nesmazda
dawdler wrote:
Thomazz wrote:
I have deleted all overgrowth now.. And are building up the Forrest by inserting each tree.. This means I can create shadows on the whole scene in 3DsMax later...
The Max tools cant lightmap terrain AFAIK, just buildings.
Yeah, you just have to render the terrain lightmaps with the Editor, but all the objects can be done in max, trees included if they're in the staticobjects.con from what I understand.