Re: Nesmazda

Thomazz wrote:

I need to insert all the tedious things - like bacta cans - chairs boxes crates Air-machines (dunno what they called) - Street lamps.. Tiny details-stuff.. Rocks in the forrest.. insects

this

http://www.fsmod.com/img/drag_sig.jpg

170

Re: Nesmazda

They are in the mod.


Lookin really good btw

"Government is the great fiction, through which everybody endeavours to live at the expense of everybody else."
Frédéric Bastiat

Re: Nesmazda

Maybe someone could help Thomazz with getting this into the Testing phase, its most definatly worthy of being in the Mod.

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Re: Nesmazda

FSDev| xEROhOUR wrote:

Maybe someone could help Thomazz with getting this into the Testing phase, its most definatly worthy of being in the Mod.

Agreed.

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Re: Nesmazda

http://i66.photobucket.com/albums/h251/Ejoddesert/FSmap/pic89.jpg

I have deleted all overgrowth now.. And are building up the Forrest by inserting each tree..
This means I can create shadows on the whole scene in 3DsMax later...

hopefully..

At least I get a chance to set up a Forrest in more detail than doing it in overgrowth... And unfold my artistic talent on the nature part..

Pablo Piccaso.

Re: Nesmazda

Thomazz wrote:

I have deleted all overgrowth now.. And are building up the Forrest by inserting each tree..
This means I can create shadows on the whole scene in 3DsMax later...

The Max tools cant lightmap terrain AFAIK, just buildings.

Re: Nesmazda

dawdler wrote:
Thomazz wrote:

I have deleted all overgrowth now.. And are building up the Forrest by inserting each tree..
This means I can create shadows on the whole scene in 3DsMax later...

The Max tools cant lightmap terrain AFAIK, just buildings.

Yeah, you just have to render the terrain lightmaps with the Editor, but all the objects can be done in max, trees included if they're in the staticobjects.con from what I understand.

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